
I led a free online lecture and workshop called “Collage Club” on April 26 for the VCFA MFA in Graphic Design.
Lecture description:
Due to the incredible reliance on digital tools today, let’s turn to making some visual work with our hands instead—both individually and collectively. Collage is both a method and a strategy that gets overlooked in regards to graphic design, despite being part and parcel of graphic design. Collage is one method for making work that exudes design authorship, stands out from the pack, and can help imbue your design work with visual authorship.
After a brief and very cursory look at influential collage from the 1970s through today (AKA Ian’s wildly subjective take on what he terms “The Collage Canon”), workshop members are invited to explore the catharsis of making analog collaged compositions together. While there is a relatively brief presentation component, this workshop is intended to allow us all to slow down, focus in ways we might not do normally, consider our aesthetic choices, chat, cut and paste, but most of all: be together.
More info: https://perpetualbeta.vcfa.edu/2020/04/21/vcfa-mfa-in-graphic-design-free-public-lecture-workshop/

Logo design for Arizona-based grassroots Democratic political advocacy group.

Glot Round is a ten-member flared terminal sans serif family of typefaces based on a mix of proportions of Roman square capitals and hyper-readable sans serifs with slightly rounded corners.

Glot Round comes in five weights with matching true italics: Light, Regular, Medium, Bold and Black.

The Glot family has a wide range and is incredibly functional, working well for longer texts as well as display typography.

After designing the house typefaces for a handful of the most predominant multi-player online games out there, we decided that it was time to bring the battlefield to the people.

Glot Round comes armed with ample language support (Central, Eastern, and Western European) and OpenType ornamental spiked alternate characters for when one needs a hint of danger.

You can license Glot Round here: http://wordshape.com/font/glot-round/

I was interviewed along with my VCFA co-conspirator Silas Munro, pal Mitch Goldstein, and four other design educators about life for students after the current pandemic on the AIGA Eye on Design blog.
You can read it here: https://eyeondesign.aiga.org/im-a-design-student-what-happens-next/
Some of the interview questions that were not published, but for which I think I provided snappy answers:
Are there specific design jobs or design skills that are more likely to get through this crisis without much disruption, and others that will be hit harder?
Hands down, education. I have found that most realms of design are incredibly fickle during an economic downturn, and teaching is something that has relative stability. Sure, it is not glamorous, but you get to go into interesting, speculative situations every day and talk to really nice people who are smart.
For over a decade, there has been a “brain drain” on graduate education because the technology sector just paid *so much* more, so many folks who would have taught instead turned to tech. I imagine that the current crisis will make technology companies ask their workers to do much more for much less money. (That would be the rational business move.) I think that right now is really the time to get into design education if you are so inclined. If you have a terminal degree, you can teach while still doing your ‘fabulous’ tech work.
When this is all over, how do you think this will change the structure of the design industry or design education?
I feel like this is all a giant dry run for the future. This is a time in which companies and clients are seeing how much labor they can extract from people working from home so they don’t have to pay for real estate, pay annual salaries, pay benefits, or generally do the things that Fordist companies did for their employees once upon a time. I can literally envision in my mind hundreds of HR people on the high administration level in tech companies just rubbing their mitts right now in anticipation of the future and what this very moment means for tomorrow’s shareholder profits.
What can we learn from this experience of working and teaching remotely that will help to make our jobs and classrooms more flexible/adaptable to change and more accessible to designers from marginalized communities?
I would counter that with two rhetorical/not rhetorical questions for you:
1. Do you think that flexibility and adaptability are necessarily good traits?
2. Socioeconomically, we have seen that it drives down the amount of money that people make and increase labor exponentially. Is that what we want from the future?

Issue #389 of IDEA examines “the f-word”… That’s right: Feminism, the notion that all genders are equal. The first third of this issue of IDEA looks at the work and struggles of contemporary Japanese and Korean female graphic designers, exhibitions about their work, and so much more. It also includes histories of important global feminist graphic designers and helps to chart a course of feminist herstory throughout graphic design.

I wrote two biographies for this issue: one of Yale’s Sheila Levrant de Bretteville and one of CalArts’ Lorraine Wild. I’m very excited to have been asked to write these, notably Lorraine’s.

Lorraine has been a mentor and friend for many years and who is someone I find to be incredibly inspirational.

My Corinthians partner Renna Okubo and I also put together a special Japanese and English supplement insert for this issue titled “The Global Style: Modernist Typography After Postmodernism”.
The primary text is by another mentor and friend, Mr. Keedy. It is about the style of graphic design after Postmodernism and is accompanied by two texts written by me that help to contextualize exactly what “The Global Style” is.
Contents:
The Global Style: Modernist Typography After Postmodernism
Text by Mr. Keedy, Ian Lynam
Design by Yuta Murao
Translation by Shu Kuge, Emma Okubo
Introduction: Understanding the Global Style
Text by Ian Lynam
The Global Style: Modernist Typography After Postmodernism
Text by Mr. Keedy
Commentary: Multiple Modernisms
Text by Ian Lynam
You can pick up IDEA #389 here: http://wordshape.com/idea-389-feminist-moments/

Just finished: a new wall supergraphic for Temple University Japan Campus’ Communication Department Media Lab.

The supergraphic will serve as the backdrop for TUJ broadcast projects.

The supergraphic was sponsored by the Kal & Lucille Rudman Family Foundation of Philadelphia.


I have a new essay called “The Small Olympics” published in The Asia Pacific Journal’s Japan Focus online peer-reviewed journal.
Japan has a pervasive and problematic history based on design by consensus and speculative labor for the design of past Olympic Games as much as for the upcoming Games. The 2020 Games have been defined by design competitions, events where individuals volunteer to create visual graphic works without financial reward for the time and labor spent. This devaluation of creative work helps explain why Tokyo is swathed in mediocre Games-related visuals.
You can read it here: https://apjjf.org/2020/4/Lynam.html

I’m thrilled to announce that I’ll be giving the keynote lecture for AIGA Austin’s GROW Conference: http://growwithaiga.org/

I’ll be speaking about methods and methodologies for constructing both design criticism and critically oriented graphic design.

Friend and VCFA alumnx Shruthi Manjula Balakrishna will be presenting, as well as friend and fellow CalArts alum Tuan Phan will be leading a workshop.

My lecture will be followed by activation workshops where participants will get to explore constructing critical design methods.

Another recent project: the identity design for Ouzuri, a line of contemporary variations on zori, traditional Japanese footwear that are worn with kimono.

The project includes logo design, color palette and typographic palette development, the design of printed collateral, positioning strategy and copywriting. I am particularly happy with the tagline that we came up with for Ouzuri: “The Future of Tradition”.

Visit the Ouzuri website here: https://ouzuri.stores.jp/
I recently designed the logo for Los Angeles-based anime distribution and production company Eleven Arts.